資本

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aeglos
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文章: 236
註冊時間: 2015年 9月 19日, 18:21

資本

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資本相關規則:
1、資本的用途與限制
2、如何獲得資本
3、建造房屋設施與招募組織成員
4、產業經理
5、建築與組織


資本所在地點:以實巴替
單一種類資本每日消費上限:50點(魔力不限)

     貨物  勞動  權勢  魔力
俾斯米爾 0   0   7   0
海都   2   2   0   0
拉烏斯  0   0   0   0
羅倫斯  0   0   5   0
索羅克  0   0   3   0
索拉   0   0   0   0
維克多  0   0   0   0
諾加斯  1   0   0   0
埃爾   22  0   0   0

===
資本所在地點:資本所在地點:奈列佩利
單一種類資本每日消費上限:25點(魔力不限)

===
20181023更新
最後由 aeglos 於 2018年 10月 23日, 23:35 編輯,總共編輯了 16 次。
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aeglos
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文章: 236
註冊時間: 2015年 9月 19日, 18:21

1、資本的用途與限制

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1、資本的用途與限制

簡單來說,資本就是除了金錢與冒險裝備之外,角色可擁有來推動故事的其他資源,
為了簡單量化所使用的抽象指標,資本種類包括貨物、勞動、權勢、魔力。
通常只能在休整期間獲得或使用資本。

以下僅簡單條列資本的使用方式,詳細規則請參考:官方規則部分中文翻譯


用途
1、代替現金支付某些行動的成本,包括:
  建造房屋設施與召募組織成員、
  重新訓練角色能力、
  將法術加入法術書(僅限魔力)、
  研究法術(限貨物或魔力)、
  更換魔寵(限貨物或魔力)
  製作魔法物品(僅限魔力)、
  製作普通物品(僅限貨物)。
2、提高技能檢定的成功率,包括:
  製作普通物品(每花費1點勞動資本使工藝檢定+2)、
  深入追查情報(花費1點權勢資本使交涉檢定+5)、
  深入研究情報(花費1點權勢資本使知識檢定+5)、
  魔力探掘情報(花費1點魔力資本使知識檢定+5)、
  醫療他人(每花費1點勞動資本使醫療檢定+2)、
  推廣產業(每花費1點資本使每日賺取資本上限檢定+5)、
 *籌劃將來的冒險(每花費1點資本使單次技能檢定+2,最大+10)、
 *在冒險期間進行技能檢定(每花費1點資本使單次技能檢定+1,最大+5)。
*註:由GM判定你的資本運用對嘗試的檢定是否合理。


限制
1、權勢資本具有地域性,無法轉移到外地。
2、貨物與勞動資本可以轉移到外地,但需要花費運輸時間(可能衍生運費)。
3、資本不能在冒險期間獲得。
4、資本不能用來交易冒險裝備、運輸、住宿等服務。
5、資本不能用來取代「只有」現金能作用的行為,例如扔金幣砸人。
6、角色若離開當地超過7天,各種資本每7天會因缺乏維持而耗損1點,直到角色返回或歸零。
7、在投資事業(GM自訂規則)活動中,資本不能取代現金來進行投資(只能用貨幣買賣股票的概念)。
最後由 aeglos 於 2017年 4月 4日, 00:26 編輯,總共編輯了 1 次。
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2、如何獲得資本

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2、如何獲得資本

1、購買:支付市價取得(表1),不花時間。
2、賺取:花費時間工作並支付成本(市價的一半)取得(表1),每日賺取數量有限制。


表1:資本價值(單位GP)
資本種類 等值市價 賺取成本 
貨物   20   10
勞動   20   10
權勢   30   15
魔力   100  50


不使用技能賺取資本
花費1天的休整期,賺取1點資本。


使用技能賺取資本
花費1天的休整期,依技能檢定結果,決定角色每日可賺取資本的上限(表2),
你可以選擇不賺取最大量的資本,無論是出於自由意志或受限於現金不足
注意特定的技能只能賺取特定種類的資本(表3)。
技能本身是中性的,你可選擇以合法或非法的方式使用技能以賺取資本。
舉例:
唬弄:撫慰寂寞的高貴女士身心靈(合法,感謝海都示範)或詐騙取財(非法)。
巧手:街頭巧手魔術師(合法)或扒手(非法)。
脅迫:替街坊鄰居趕走鬧事流氓(合法)或恐嚇取財(非法)。


表2:以技能賺取資本的每日上限
技能檢定結果 資本上限
10     1
20     2
30     3
40     4
50     5
以此類推


表3:可賺取特定資本的技能種類
資本種類 對應技能
貨物   估價、唬弄、工藝、交涉、解除裝置、訓練動物、威嚇、
     知識(地城結構、建築/構造、地理、歷史、地區、自然、貴族/政府、宗教)、
     專業、巧手、潛行
勞動   唬弄、攀爬、工藝、交涉、訓練動物、威嚇、知識(地區)、
     專業、騎術、野外求生、游泳
權勢   估價、唬弄、工藝、交涉、訓練動物、醫療、威嚇、知識(任何)、
     語言學、表演、專業、騎術
魔力   估價、工藝、交涉、醫療、知識(秘法術、地城結構、自然、位面、宗教)、
     語言學、專業、法術辨識、使用魔法裝置


範例:
為了感謝老闆「八字鬍」埃德加拉斯給予的交易優惠,
索拉到冰之塔秘術商店協助分擔店內魔法物資的辨識分類與處理存放。
以職業技能:知識(秘法術)賺取魔力資本。
所需天數:1天(11月21日)
檢定結果:1d20+11=23,查表2得知可賺取資本上限為2點。
索拉決定賺取2點魔力,並支付費用:50x2=100GP
索拉獲得魔力資本:2點。


推廣產業
這是一種可以快速累積資本的方法。
你必須花費一整天進行某個產業的推廣活動,
這個推廣動作的活動效力會持續1d6天(第二天之後角色可以去做別的事情不用一直耗在這裡),
然後作一次對應欲產出資本種類的技能檢定,決定推廣活動期間的每日資本賺取上限(表2)或現金收入。
進行技能檢定之前可以決定要投入多少資本來促進成效,每投入1點資本檢定+5(若無實體建築場所讓人參訪,則只有+2)。
如果該組織或建築不產出資本,例如自救會慈善事業,
則推廣產業活動會賺取權勢資本(提升在社會的影響力)或現金(湧入慈善捐款)(二選一)。

範例:
索拉邀請白城的工匠、法師等專業技術人士參訪自救會,
藉此活動尋求白城的各項支援,以利推展來年春季的重建計畫。
促進活動天數:1d6=5
索拉支付貨物資本:1點(+5)
以技能:工藝(武器)賺取貨物資本。
檢定結果:1d20+16+5=41,查表2得知每日可賺取資本上限為4點。
活動期間可賺取權勢資本總上限:4點x5天=20點
索拉決定賺取全數20點貨物資本,並支付費用:10x20=200GP
索拉獲得貨物資本:20點。


營運產業
如果你擁有房屋設施且該設施生產任一種類的資本,你可以花費一整天在那裡工作。
此時你以對應的技能進行當日賺取資本上限檢定+10,
注意你只能賺取該設施能生產的資本。
最後由 aeglos 於 2017年 4月 4日, 00:27 編輯,總共編輯了 1 次。
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aeglos
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3、建造房屋設施與招募組織成員

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3、建造房屋設施與招募組織成員

以下僅簡單條列設施與成員,詳細規則請參考:官方規則中文翻譯

鍊金實驗室(Alchemy Lab)
賺取檢定類型:金錢、貨物、魔力
賺取檢定加值:+10
效益:視同鍊金用具(檢定+2)
建造資本:貨物8、權勢1、勞動5、魔力1(支付成本390GP)
建造時間:16天
尺寸:8-16格
容納工作人數:3人

祭壇(Altar)
賺取檢定類型:權勢
賺取檢定加值:+3
效益:作為施行聖禮與類似法術以侍奉神祉的常設裝置
建造資本:貨物2、權勢1、勞動2、魔力1(支付成本210GP)
建造時間:4天
尺寸:8-16格

ANIMAL PEN
Earnings gp, Goods, or Labor +8
Create 6 Goods, 1 Influence, 5 Labor (250 gp); Time 16 days
Size 4—16 squares
Upgrades To Habitat
An Animal Pen houses animals that need more attention than horses and cattle. It could be used to house animals for food (like chickens or pigs), display (like song birds or reptiles), or protection (like dogs or large cats). One animal pen can support 1 Large, 2 Medium, 4 Small, or 8 Tiny or smaller creatures, providing them with water and shelter. Food is not provided.

ARMORY
Benefit provides for 1 Bunks or Guard Post, hastens donning armor
Create 9 Goods, 3 Influence, 6 Labor (390 gp); Time 16 days
Size 5—15 squares
An Armory stores a variety of armor and weapons, providing enough equipment to supply one Bunks or Guard Post with common equipment (the guards or soldiers leave their armor and weapons here, and you don't have to pay for individual equipment for them as long as this room is not broken). The room is typically supplied with medium armor and appropriate martial weapons for the guards or soldiers in the building. The Armory contains an array of helpful tools to allow you to don armor in the time it normally takes to don hastily.

工匠作坊(Artisan's Workshop)
賺取檢定類型:金錢、貨物、權勢
賺取檢定加值:+10
效益:視同一特定工藝技能的精品工具(檢定+2)
建造資本:貨物9、勞動9(支付成本360GP)
建造時間:20天
尺寸:8-16格
容納工作人數:3人
備註:作坊只提供特定一種工藝的工具與材料,需在建造前指定。

AUDITORIUM
Earnings gp or Influence +15
Benefit bonus on Perform checks
Create 19 Goods, 1 Influence, 25 Labor (910 gp); Time 40 days
Size 40—100 squares
Upgrades From Ballroom
This large room is used for various artistic performances. It contains a stage, costumes, instruments, and seating for an audience. The superior acoustics and décor grant a +2 bonus on all Perform checks made in this room.

BALLROOM
Earnings gp or Influence +10
Benefit bonus on Perform checks
Create 19 Goods, 19 Labor (760 gp); Time 40 days
Size 40—60 squares
Upgrades To Auditorium; Upgrades From Common Room
This large open room is intended for dances, receptions, and other elaborate events. The superior acoustics and decor grant a +2 bonus on all Perform checks made in this room.

BAR
Earnings gp or Influence +10
Benefit bonus on Diplomacy checks to gather information
Create 6 Goods, 1 Influence, 5 Labor (250 gp); Time 16 days
Size 10—20 squares
A Bar stores a selection of drinks and includes a counter for preparing them. After spending an hour with local people in this room, for the next 24 hours you gain a +1 bonus on Diplomacy checks you make to gather information in the settlement.

浴場(Bath)
賺取檢定類型:金錢、權勢
賺取檢定加值:+3
效益:使用本設施1小時,未來24小時對抗疾病的強韌檢定+2
建造資本:貨物3、權勢1、勞動2(支付成本130GP)
建造時間:8天
尺寸:3-6格
可升級自:蒸汽浴室

BATTLE RING
Earnings gp or Influence +15
Benefit contestant gains a bonus on Intimidate and performance combat checks
Create 18 Goods, 4 Influence, 16 Labor (800 gp); Time 40 days
Size 40—100 squares
Upgrades To Sports Field
This enclosed field is used for some form of dangerous contest, from nonlethal sports like wrestling or boxing to lethal blood sports such as animal fights or gladiatorial combat. It includes seating for spectators, appropriate flooring (padded or sandy), and often some manner of barrier between the audience and combatants. Each day, the person in charge of the Battle Ring can grant one combatant a +2 bonus on Intimidate and performance combat checks (Pathfinder RPG Ultimate Combat 153). This benefit applies only within the settlement.


雅房(Bedroom)
賺取檢定類型:金錢、權勢
賺取檢定加值:+3
建造資本:貨物8、勞動7(支付成本300GP)
建造時間:20天
尺寸:4-8格
容納人數:2人
備註:自用出租兩相宜。

BEDROOM
Earnings gp or Influence +3
Create 8 Goods, 7 Labor (300 gp); Time 20 days
Size 4—8 squares
A Bedroom provides comfort and privacy for one to two people, and typically features one large bed or two smaller beds. Many also have furnishings or features, such as chairs, wardrobes, chests, tables, or small fireplaces. A Bedroom might be the sleeping place of a building's owner or a comfortable room for rent.

BELL TOWER
Earnings capital +1 (of a type the building already generates)
Create 11 Goods, 3 Influence, 7 Labor (450 gp); Time 28 days
Size 9—25 squares
This two-story room contains one or more bells suitable for warnings or music, along with bell pulls for operating the instruments from below. The bells can be heard up to 1 mile away.

BOOK REPOSITORY
Earnings gp or Influence +8
Benefit bonus on Knowledge checks of one type
Create 8 Goods, 2 Influence, 7 Labor, 1 Magic (460 gp); Time 16 days
Size 4—12 squares
Upgrades To Magical Repository
A Book Repository contains shelves upon shelves of books, in addition to chairs, desks, and tables for reading and studying. Most repositories contain books on a wide array of topics providing a general wealth of information, but some contain books focused on a specific topic. When you construct a Book Repository, select one Knowledge skill. If someone has a question relating to that Knowledge skill and is able to spend 1 hour researching in the Book Repository, she gains a +3 bonus on the Knowledge check to answer the question.

釀酒坊(Brewery)
賺取檢定類型:金錢、權勢
賺取檢定加值:+10
建造資本:貨物9、權勢2、勞動7(支付成本380GP)
建造時間:24天
尺寸:12-24格

BUNKS
Earnings gp or Labor +8
Create 7 Goods, 4 Influence, 7 Labor (400 gp); Time 24 days
Size 15—35 squares
Upgrades To Lodging
Bunks provide housing and limited storage for up to 10 people. Though hardly private, this space typically includes beds or cots, linens, small chests with poor locks, and chamber pots. If this room is part of an Inn, the building is more of a flophouse or hostel than a traveler's hotel, which would have private rooms. If part of a Hospital, this room houses patients.

BURIAL GROUND
Earnings gp or Influence +4
Benefit prevents or creates undead
Create 4 Goods, 3 Influence, 4 Labor, 1 Magic (350 gp); Time 8 days
Size 20—30 squares
Upgrades To Crypt
This somber plot of land is dedicated to the internment of the dead. Up to 20 Medium or smaller corpses can be buried here, their plots clearly marked by gravestones, statues, or other markers. For an additional 200 gp, this area can be consecrated as holy or unholy ground. A corpse buried in holy ground cannot be animated as an undead creature. A corpse buried in unholy ground has a 5% chance every month of reanimating as an uncontrolled zombie. If you upgrade a Burial Ground, the area retains the consecration effect.

CELL
Create 5 Goods, 4 Labor (180 gp); Time 16 days
Size 1—9 squares
This uncomfortable room can imprison 1 to 4 captives. It is typically nothing more than a stone room with a straw-lined floor, though some might have the barest of comforts, like cots or chamber pots. One wall is typically constructed of sturdy bars and a door affixed with a simple lock. You can install manacles or masterwork manacles at the normal price of those items.

CEREMONIAL ROOM
Earnings Capital +10
Benefit bonus on Bluff, Diplomacy, and Intimidate checks (see below)
Create 16 Goods, 2 Influence, 15 Labor, 5 Magic (1,180 gp); Time 40 days
Size 40—100 squares
Upgrade To Throne Room; Upgrade From Common Room
This is a large, open room for important events such as religious services, town meetings, and weddings. It often features an elevated area for the focus or leader of the event, and might have seats for others in attendance. A person leading or officially speaking at the event gains a +1 bonus on Bluff, Diplomacy, and Intimidate checks to influence others at the event. This bonus ends when the event ends.

CLASSROOM
Earnings capital +8
Create 6 Goods, 1 Influence, 5 Labor (250 gp); Time 14 days
Size 5—20 squares
This small meeting place gives numerous attendees an unobstructed view of a single lecturer. Many classrooms contain seating for those in attendance, a lectern, and a display table or chalkboard.

CLOCKWORK SHOP
Earnings gp, Goods, or Labor +10
Benefit counts as masterwork artisan's tools for Craft (clockwork)
Create 9 Goods, 9 Labor (360 gp); Time 20 days
Size 8—16 squares
This workshop provides all of the precision tools and workstations required for creating delicate clockwork goods. Up to three people can use the room at a time.

COMMON ROOM
Earnings gp or Influence +7
Create 7 Goods, 8 Labor (300 gp); Time 16 days
Size 10—30 squares
Upgrade To Ballroom, Ceremonial Room, Throne Room
This versatile open area has enough space for many people to use at once. A Common Room is typically furnished with benches, chairs, cushions, mats, pews, or stools, and might have tables.

CONFESSIONAL
Benefit bonus on Stealth checks
Create 2 Goods, 3 Labor (100 gp); Time 4 days
Size 2—4 squares
This pair of tiny, linked rooms allows for private conversations. Alternatively, you may construct a hidden space that allows you to watch another room without being observed, such as through a peephole in a tapestry or mosaic. One side of this room provides a +4 bonus on Stealth checks to hide from creatures in the adjoining room. A Confessional can be constructed in a way that allows this bonus to apply to creatures in both sides or just in one.

COURTYARD
Earnings capital +5 (of a type the building already generates)
Create 4 Goods, 5 Labor (180 gp); Time 24 days
Size 20—40 squares
This large, open area might be constructed to feature decorative landscaping or be a more utilitarian space for drills, meetings, or storage.

CRYPT
Earnings gp, Influence, or Magic +5
Create 5 Goods, 3 Influence, 5 Labor, 2 Magic (490 gp); Time 16 days
Size 8—30 squares
Upgrades From Burial Ground
This space is dedicated to the storage of prominent corpses. Above ground this space might take the form of a tomb. The duration of spells that preserve or protect corpses (such as gentle repose) are doubled when cast on a corpse that remains in this room.

DEFENSIVE WALL
Create 5 Goods, 2 Influence, 5 Labor (260 gp); Time 12 days
Size 20—40 squares
This simple wooden wall, fence, or hedge surrounds your structure and provides a modicum of security. It is no taller than 10 feet, includes a single gate with a simple lock, and can be scaled with a DC 14 Climb check. It can be constructed as a stone wall—increasing the height by up to 10 feet and the Climb DC to 20—by doubling the price. If combined with a Guard Post, this can be a walkable wall with a parapet.

DOCK
Earnings gp, Goods, Influence, or Labor +12
Create 7 Goods, 2 Influence, 6 Labor (320 gp); Time 20 days
Size 10—30 squares
This is a series of walkways and sturdy posts used to safely moor a water vessel such as a boat or ship. If attached to Storage, it allows you to easily move cargo to and from the water.

DOJO
Earnings gp, Influence, or Labor +8
Benefit counts as a training facility for training or retraining
Create 7 Goods, 1 Influence, 7 Labor (310 gp); Time 20 days
Size 15—30 squares
This open area is used for practicing combat or other physical skills. If used for combat training, it includes humanoid-shaped training dummies or silhouettes for target practice. Most Dojos include simple floor mats or straw pallets to cushion falls, plus racks containing nonlethal versions of standard weapons. If used by a Thieves' Guild, instead of combat the Dojo might instead focus on evasion training, picking locks, and disabling traps. You can use a Dojo to train up to 10 people at a time. It can be used as Bunks, though it is much less comfortable than using actual beds or cots.

DRAWBRIDGE
Create 8 Goods, 2 Influence, 5 Labor (320 gp); Time 6 days
Size 4—8 squares
This retractable bridge spans a pit, moat, or similar danger, allowing you to control access to an area. You can raise or lower the bridge by spending a full-round action to operate the mechanisms constructed on either side of the span. When raised, the bridge creates a wooden barrier (hardness 5, 40 hit points). If the Drawbridge is destroyed, it can be rebuilt in the same place for half the initial construction price.

ESCAPE ROUTE
Create 9 Goods, 9 Labor (360 gp); Time 16 days
Size 6—12 squares
Upgrades From Secret Room
This is a hallway or tunnel leading to a hidden exit from the building. The exit door is typically a simple wooden door with an average lock (Disable Device DC 20 to open). Either or both ends of the hallway can be secret doors (Perception DC 20 to notice).

FALSE FRONT
Earnings gp or Goods +2
Benefit bonus to Perception and Sense Motive DCs
Create 4 Goods, 1 Influence, 4 Labor (190 gp); Time 12 days
Size 10—20 squares
Upgrades To Storage and Storefront (see below)
This simple, nondescript business uses an innocuous front to hide criminal dealings. It might appear to be a low-quality pawnshop or ill-stocked market. It has the bare necessities for functioning as the kind of business it pretends to be, but its true purpose is to conceal the nature of the building—typically a criminal enterprise or secret meeting place, such as a cult's sanctuary or a den of thieves. The room includes a secret door leading to the rest of the building. The room increases Perception and Sense Motive DCs by 5 for those trying to notice unusual activity or determine whether the building is what it seems. Since a False Front contains both a false Storefront and false display area, its space can be upgraded to both Storage and a Storefront simultaneously (or upgraded to just one, leaving the remaining area unused).

FARMLAND
Earnings gp or Goods +10
Create 15 Goods, 15 Labor (600 gp); Time 20 days
Size 60—100 squares
This large swath of fertile land is used for farming or fodder for livestock. The price for this room includes clearing the land, fertilizing the soil, and so on. At the GM's discretion, you might discover a plot of available land that automatically counts as a Farmland at no cost.

FORGE
Earnings gp or Goods +10
Benefit counts as masterwork artisan's tools for smithing skills
Create 9 Goods, 1 Influence, 8 Labor (370 gp); Time 20 days
Size 8—16 squares
A Forge includes a hearth, an anvil, a slack tub, metalworking tools, and other appropriate materials for shaping iron and other metals. A Forge counts as artisan's tools for up to three people working on metalworking skills such as Craft (armor) and Craft (weapons).

鍛造坊(Forge)
賺取檢定類型:金錢、貨物
賺取檢定加值:+10
效益:視同武器與盔甲工藝技能的精品工具(檢定+2)
建造資本:貨物9、權勢1、勞動8(支付成本370GP)
建造時間:20天
尺寸:8-16格
容納工作人數:3人

GAME ROOM
Earnings gp +10 (see below)
Benefit Crime +1, Danger +10 (see below)
Create 8 Goods, 7 Labor (300 gp); Time 16 days
Size 10—20 squares
A Game Room has tables for gambling or other forms of gaming, and is often used to make wagers on blood sports or other illicit activities. The listed Earnings includes illegal gaming. If your building allows only legal gaming (whether recreational or using money), the Earnings are gp +5 (not +10) and the Benefit is Crime +0, Danger +0.

GARDEN
Earnings gp or Goods +8
Create 5 Goods, 4 Labor (180 gp); Time 12 days
Size 10—20 squares
Upgrades To Greenhouse
This area of carefully tended soil is fit for growing plants that require greater attention than crops, though you can use it to grow food crops if you choose.

GATEHOUSE
Benefit defenders get bonus on initiative and Perception checks
Create 15 Goods, 3 Influence, 12 Labor (630 gp); Time 40 days
Size 8—12 squares
Upgrades From Gauntlet, Guard Post
This defensive structure prevents access to a building. It is normally arranged so defenders have a clear line of sight to all room entrances or a clear view of all approaches to the building. It includes a strong wooden door with a good lock. You can improve this to an iron door for 500 gp. You can add a wooden portcullis for 500 gp or an iron portcullis for 1,000 gp. For an additional 80 gp, you can also count this room as a Gauntlet, allowing defenders to fall back and trap intruders here. You can construct this room in a tower layout (at no additional cost), which includes a second story that also counts as a Gatehouse. The listed price includes the cost of having unskilled employees as guards (1st-level commoners or experts with uniforms, but no armor or weapons). If the building has an Armory, these employees are armed and armored, but still mostly for show. If you want trained guards who can defend against dangerous intruders, hire professional guards or recruit a team of Guards or Soldiers. You can use a Gatehouse as a Tollbooth, which provides the same Earnings (gp or Goods +4). Any defender using the Gatehouse's defenses gains a +1 bonus on initiative checks and on Perception checks against intruders at the Gatehouse.

GAUNTLET
Benefit defenders get improved cover
Create 4 Goods, 4 Labor (160 gp); Time 10 days
Size 4—8 squares
Upgrades To Gatehouse
This is an area with murder holes or similar defenses that give defenders an advantage when attacking or spying upon intruders. It has good wooden doors with simple locks to allow defenders to trap invaders inside. Any defender using the Gauntlet's defenses has improved cover against intruders in the Gauntlet, though these defenses limit what attacks the defenders can make. For example, a defender can shoot through a murder hole with a spell, bow, or crossbow, or can pour boiling water through it, but she can't attack through it with an axe.

GREENHOUSE
Earnings gp, Goods, or Influence +12
Create 8 Goods, 7 Labor (300 gp); Time 16 days
Size 10—20 squares
Upgrades From Garden
This garden is protected by glass and has its interior climate deliberately regulated. Delicate or exotic plants raised in this area grow larger and healthier than in a normal garden. Certain types of rare plants can be raised only in a Greenhouse.

GUARD POST
Earnings gp or Goods +4
Benefit defenders get a bonus on initiative and Perception checks
Create 7 Goods, 2 Influence, 6 Labor (320 gp); Time 20 days
Size 6—10 squares
Upgrades From Tollbooth; Upgrades To Gatehouse
This defensive structure prevents access to a building. It is normally arranged so defenders have a clear line of sight to all room entrances or a clear view of all approaches to the building. You can construct this room in a tower layout (at no additional cost), which includes a second story that also counts as a Guard Post. The listed price includes the cost of having unskilled employees as guards (1st-level commoners or experts with uniforms, but no armor or weapons). If the building has an Armory, these employees are armed and armored, but still mostly for show. If you want trained guards who can defend against dangerous intruders, hire professional guards or recruit a team of Guards or Soldiers. Any defender using the Guard Post's defenses gains a +1 bonus on initiative checks and on Perception checks against intruders at the Guard Post.

HABITAT
Earnings gp or Influence +12
Create 18 Goods, 3 Influence, 17 Labor (790 gp); Time 40 days
Size 40—60 squares
Upgrades From Animal Pen, Stall
A Habitat houses animals. Unlike a Stall or Hatchery, a Habitat provides comfortable lodging for exotic or rare creatures. This room contains cages and walled chambers for the resident creatures, with at least one wall constructed of bars or windows to allow visitors to observe the creatures. A Habitat built to house birds is often constructed with tall poles and netting to keep the creatures from flying away.

HATCHERY
Earnings gp or Goods +5
Create 4 Goods, 1 Influence, 3 Labor (170 gp); Time 10 days
Size 2—6 squares
A Hatchery is used for nesting and hatching egg-laying creatures such as birds, lizards, owlbears, or dragons. Alternatively, it can be used for fish, shellfish, or other aquatic egg-laying creatures. This room might be on the roof to allow flying creatures to come and go, or might be connected to the building on ground level. It contains cages and soft bedding to cradle the eggs, and might contain a small wood-burning stove to keep the eggs warm if parent animals aren't available.

INFIRMARY
Earnings gp or Influence +8
Benefit counts as a healer's kit (see below)
Create 6 Goods, 1 Influence, 6 Labor, 1 Magic (370 gp); Time 16 days
Size 4—12 squares
An Infirmary is used for treating injured and sick people. It contains beds or cots, a wash basin, and medical supplies. This counts as having a healer's kit for up to two healers at a time. As long as the building doesn't have the broken condition, you don't need to track individual uses of these healer's kits.

廚房(Kitchen)
賺取檢定類型:金錢、貨物
賺取檢定加值:+4
建造資本:貨物4、勞動4(支付成本160GP)
建造時間:12天
尺寸:2-6格
備註:建議搭配儲藏室。

LABYRINTH
Earnings gp or Influence +5
Create 15 Goods, 15 Labor (370 gp); Time 30 days
Size 40—100 squares
A Labyrinth is a walled maze, hedge maze, or simple tiled pattern on the ground that those in need of tranquility can walk for quiet meditation.

LAUNDRY
Earnings gp or Goods +3
Benefit bonus on Fortitude saves against contracting disease
Create 3 Goods, 3 Labor (120 gp); Time 8 days
Size 2—6 squares
A Laundry contains a large vat for soaking clothes, a cauldron to heat water, washboards, drying lines, and racks and bins for dry clothes. This might be an outside area adjacent to a building. Employees and regular users of a Laundry gain a +1 bonus on Fortitude saves to resist contracting a disease while they're in the settlement.

LAVATORY
Benefit Bonus on Fortitude saves against contracting disease
Create 3 Goods, 3 Labor (120 gp); Time 4 days
Size 1—4 squares
Upgrade From Shack
A Lavatory includes up to four 5-foot-by-5-foot private rooms for dealing with biological functions. If a building doesn't have a Lavatory, people in it must go elsewhere for this sort of activity. Depending on the building and settlement, a Lavatory might be an outhouse, a closet with a chamber pot, or a stool connected to an external system such as a cesspit or pig trough. If the building has a Sewer Access, you can automatically connect all Lavatories in the building to the settlement's sewer system (see page 101). The sanitation improvement from having a Lavatory mean residents, guests, employees, and others who frequent the building gain a +2 bonus on Fortitude saves to resist contracting a disease while in the settlement.

皮革作坊(Leather Workshop)
賺取檢定類型:金錢、貨物
賺取檢定加值:+10
效益:視同工藝(皮革、製鞋)技能的精品工具(檢定+2)
建造資本:貨物7、權勢1、勞動7(支付成本310GP)
建造時間:16天
尺寸:4-10格
容納工作人數:3人

LODGING
Earnings gp +12
Create 10 Goods, 1 Influence, 10 Labor (430 gp); Time 30 days
Size 20—35 squares
Upgrades From Bunks
This area is subdivided into smaller chambers and provides private housing and limited storage for up to 10 people. Each chamber typically includes one or two small beds, linens, a chamber pot, and a small table and chair. The door to the chamber is a simple wooden door with a simple lock. You may upgrade individual locks by paying the price difference between a simple lock and the desired lock.

MAGICAL REPOSITORY
Earnings gp, Influence, or Magic +12
Benefit bonus on Knowledge (arcana), Spellcraft, and spell research checks
Create 9 Goods, 3 Influence, 8 Labor, 3 Magic (730 gp); Time 20 days
Size 4—12 squares
Upgrades From Book Repository
A Magical Repository is similar to a Book Repository, but specific to the study of the arcane arts. It contains shelves of books, comfortable chairs, and tables for studying and for scribing notes and scrolls. If you construct this room from scratch, it grants someone who studies there for 1 hour a +3 bonus on a Knowledge (arcana) check to answer a question. If you upgrade a Book Repository into this room, you either keep the original Book Repository's bonus on Knowledge checks or change its skill to Knowledge (arcana). An hour of study in this room also grants a +3 bonus on Spellcraft checks. The room grants an additional +1 bonus on Knowledge (arcana) and Spellcraft checks for spell research (see Research a Spell on page 86) and crafting magic items.

MILL ROOM
Earnings gp or Goods +8
Create 8 Goods, 7 Labor (300 gp); Time 20 days
Size 20—30 squares
A Mill Room contains a mechanism to process grain, foodstuffs, and other raw materials. Most simple mills are powered by hand, but those powered by horses or other beasts of burden require a stable, those powered by water require running water for the water wheel, and those powered by wind require a tower.

NURSERY
Earnings gp or Influence +6
Create 6 Goods, 1 Influence, 5 Labor (250 gp); Time 14 days
Size 8—16 squares
A Nursery is used to care for infants and children. It contains cribs and beds for children, toys for their entertainment, a table for changing, and cabinets for supplies.

天文台(Observation Dome)
賺取檢定類型:金錢、權勢、魔力
賺取檢定加值:+5
效益:使用本設施1小時,回答與天堂有關問題的知識(地理、自然、位面)檢定+2
建造資本:貨物8、勞動9、魔力1(支付成本440GP)
建造時間:20天
尺寸:10-20格

OFFICE
Create 3 Goods, 3 Labor (120 gp); Time 8 days
Size 2—5 squares
Upgrades From Storage
This simple room includes a door with a simple lock, a chair, and a large desk that has two drawers with simple locks. An Office affords its user privacy and a refuge from other activity in the building.

PIT
Earnings gp or Labor +1
Create 1 Goods, 1 Labor (40 gp); Time 2 days
Size 1—5 squares
This is a place to dump things no longer needed. It can be used to contain refuse, dangerous waste, and piles of junk, or as a mass graveyard, communal latrine, or crude surface well. A typical pit is 5—15 feet deep with steep sides.

PRINTER
Earnings gp, Goods, Influence, or Labor +8
Benefit counts as masterwork artisan's tools for writing and printing skills
Create 9 Goods, 2 Influence, 7 Labor (380 gp); Time 20 days
Size 5—16 squares
Upgrades From Scriptorium
This specialized workshop contains a printing press, storage for paper, and drying racks for finished books and pamphlets. Up to three people can use the room at a time.

RELIQUARY
Earnings gp or Influence +5
Benefit bonus on Knowledge (religion) checks relating to its contents
Create 4 Goods, 4 Labor, 1 Magic (260 gp); Time 12 days
Size 1—4 squares
Upgrades To Vault
A Reliquary is built to securely store religious artifacts, and dedicated to a specific deity or philosophy. It contains shelves to house the items, special display cases to protect them, and sometimes chairs and tables to allow study. It's secured by a strong wooden door or grating with a good lock. Unlike a Vault, a Reliquary is intended to allow people to observe its contents. When stocked with relics appropriate to the chosen deity or philosophy, the room grants a +1 bonus on Knowledge (religion) checks relating to the history, powers, and purpose of those relics.

SANCTUM
Benefit bonus on one Will save
Create 2 Goods, 1 Influence, 1 Labor, 1 Magic (190 gp); Time 6 days
Size 1—4 squares
This is a basic room with simple and pleasing decorations, clean lines, and a calming environment perfect for meditation, prayer, and solitude. A person who spends at least 4 hours in a Sanctum doing nothing other than praying or meditating gains a +1 bonus on Will saves. This bonus ends once the person leaves the settlement or after the first time she attempts a Will save.

蒸汽浴室(Sauna)
賺取檢定類型:金錢、權勢
賺取檢定加值:+3
效益:使用本設施1小時,對抗疾病檢定與負向等級恢復豁免檢定+1,持續24小時
建造資本:貨物3、勞動3(支付成本120GP)
建造時間:8天
尺寸:2-5格
可升級成:浴場

SCRIPTORIUM
Earnings gp, Goods, Influence, Labor, or Magic +5
Benefit counts as masterwork artisan's tools for writing skills
Create 7 Goods, 2 Influence, 6 Labor (320 gp); Time 16 days
Size 5—16 squares
Upgrades To Printer
A Scriptorium is where scribes do their work. It contains chairs and writing desks, as well as ink, paper, and other supplies needed to create or copy written works. Up to three people can use the room at a time for scribing scrolls or using Craft (calligraphy) or Profession (scribe).

SCRYING ROOM
Earnings gp or Influence +2
Benefit increases the DC of scrying effects
Create 6 Goods, 1 Influence, 5 Labor, 3 Magic (550 gp); Time 16 days
Size 4—16 squares
A Scrying Room is built to be a quiet place for scrying, seances, and similar divinations. It contains a table, chairs, and either a pool of water (at no additional cost) or a suitable focus object for a scrying spell (for an additional 1,000 gp). A caster using scrying, locate creature, or a similar targeted divination from here increases the spell's DC by 1.

SECRET ROOM
Create 5 Goods, 6 Labor (220 gp); Time 16 days
Size 6—10 squares
Upgrades From Vault; Upgrades To Escape Route
This is either a room or a passage connecting two rooms in the building. The access to this space is controlled by a secret a (DC 20). A passage can have secret doors at both ends or a normal door at one end and a secret door at the other. If it's a room, it is typically used to hide someone or something you don't want discovered. If it's a passage, it's typically used for clandestine travel within the building, often for the purpose of smuggling or spying. For every 500 extra gp you spend, you can improve one secret door in the building to a well-hidden secret door (DC 30).

SEWER ACCESS
Create 2 Goods, 1 Influence, 2 Labor (110 gp); Time 4 days
Size 4—6 squares
A Sewer Access might be a tunnel or room, or something as simple as a sturdy trap door in the floor. Constructing it requires a settlement with a sewer or septic system, and connects some part of the building to that system. You can use this as an Escape Route, but only to get to and from the sewer. The door to the sewer is a strong wooden door with a good lock. For an additional 500 gp, it has an iron door instead. If you have a Lavatory and Sewer Access, you may automatically connect the Lavatory to the sewer with indoor plumbing.

SEWING ROOM
Earnings gp, Goods, or Influence +10
Benefit counts as masterwork artisan's tools for one Craft skill
Create 8 Goods, 7 Labor (300 gp); Time 16 days
Size 6—12 squares
A Sewing Room is used for designing heraldry and making cloth garments, tapestries, blankets, carpets, linens, and other textiles. It contains a loom; a spinning wheel; tapestry frames; shelves for fabric; worktables; and tools for spinning, weaving, and sewing. Up to three people can use the room at once; gaining the benefit of masterwork artisan's tools for skills such as Craft (cloth) and Craft (clothing), and for related skills such as Craft (baskets).

SHACK
Create 3 Goods, 2 Labor (100 gp); Time 3 days
Size 2—4 squares
Upgrade To Lavatory, Storage
This no-frills wooden shelter contains a simple table, pallet bed, and stool. One person can build a shack with simple tools and basic materials. For an additional 1 point of Goods and 2 points of Labor, you can construct a brick or stone hut instead of a wooden shack.

SITTING ROOM
Earnings Influence +4
Benefit bonus on Bluff, Diplomacy, Intimidate, Knowledge (local), and Perform checks
Create 12 Goods, 12 Labor (480 gp); Time 24 days
Size 6—10 squares
This is a room used for meeting and entertaining in a relaxed, comfortable setting, such as a den, dining room, or smoking room. It has furnishings appropriate to its function (chairs for a sitting room, table and chairs for a dining room, and so on). By spending an hour conversing with guests in a social manner, the host of the room gains a +1 bonus on Bluff, Diplomacy, Intimidate, Knowledge (local), and Perform checks to influence or learn about those guests for the next 24 hours.

SPORTS FIELD
Earnings gp or Influence +10
Create 17 Goods, 3 Influence, 18 Labor (790 gp); Time 20 days
Size 40—100 squares
Upgrade From Battle Ring
This outdoor area is used for jousting, athletics, war games, and other sports. A Sports Field contains a playing area, seats for spectators and equipment for one type of game.

STALL
Earnings gp, Goods, or Labor +8
Create 6 Goods, 1 Influence, 5 Labor (250 gp); Time 16 days
Size 6—16 squares
Upgrade To Habitat
A Stall is a place to keep 1—2 horses or other Large domestic animals. It contains gates, feed troughs, feed, and straw.

STATUE
Earnings gp or Influence +1
Create 1 Goods, 2 Labor (60 gp); Time 2 days
Size 1—9 squares
This area contains a statue, fountain, or other large decoration. If it has religious significance, it might serve as a shrine. The listed cost and time are only to install a completed wood, bronze, or stone feature—they don't include the cost and time to create the feature in the first place, but it must be installed to produce Earnings.

儲藏室(Storage)
賺取檢定類型:金錢
賺取檢定加值:+2
建造資本:貨物3、勞動3(支付成本120GP)
建造時間:8天
尺寸:4-8格
可升級自:偽裝門面
可升級至:辦公室、保險庫
備註:門上附一般鎖。可當作商品展示間。

STOREFRONT
Earnings capital +5 (of a type the building already generates)
Create 5 Goods, 1 Influence, 3 Labor (190 gp); Time 12 days
Size 2—4 squares
Upgrades From False Front
This is a simple storefront, holding a wooden counter, a ledger, shelves, and other necessities to run a business.

SUMMONING CHAMBER
Earnings Magic +3
Benefit bonus on Charisma, Diplomacy, Intimidate, and Knowledge (planes) checks
Create 11 Goods, 4 Influence, 10 Labor, 5 Magic (1,040 gp); Time 28 days
Size 6—16 squares
A Summoning Chamber is used to perform magical rituals to conjure outsiders. It contains a well-drawn, nearly complete magic circle on the floor—which you can complete with just a few chalk marks—suitable for use with magic circle spells, planar binding spells, and so on. A person who uses a Summoning Chamber gains a +3 bonus on Knowledge (planes) checks relating to a creature being called or summoned, and a +3 bonus on Charisma checks, Diplomacy checks, and Intimidate checks to influence or bargain with a creature called or summoned here.

THRONE ROOM
Earnings Influence +15
Benefit bonus on Bluff, Diplomacy, and Intimidate, Knowledge (local), and Perform checks
Create 25 Goods, 5 Influence, 25 Labor, 5 Magic (1,650 gp); Time 40 days
Size 40—80 squares
Upgrades From Ceremonial Room, Common Room
A Throne Room is used to receive important visitors, such as nobles. The room contains a throne, various decorations, and a few seats for visitors. By spending an hour conversing with visitors, the host of the room gains a +1 bonus on Bluff, Diplomacy, Intimidate, Knowledge (local), and Perform checks to influence or learn about those guests for the next 24 hours.

TOLLBOOTH
Earnings gp or Goods +4
Create 2 Goods, 1 Influence, 2 Labor (110 gp); Time 6 days
Size 1—5 squares
Upgrades To Guard Post
A Tollbooth is a small shelter designed to restrict movement on a road or bridge so the owner can collect fees from travelers. If this room is built near a settlement, it requires 1 point of Influence per day to maintain—or might be illegal, depending on the settlement.

TORTURE CHAMBER
Benefit bonus on Intimidate checks
Create 7 Goods, 3 Influence, 5 Labor (330 gp); Time 20 days
Size 6—16 squares
This grim room is used for interrogation as well as torture and other morally questionable acts. It contains structures to bind humanoids and various implements designed to inflict pain and discomfort. Interrogators in this room gain a +3 bonus on Intimidate checks to influence captives.

TRAP
Benefit see below
Cost see below; Time see below
Size 1—4 squares
This can be a specific room in a building or an augmentation to another room. A Trap room might appear empty or it might be decorated to appear to be harmless in order to lure a target into the trap. A Trap costs are explained in the Core Rulebook, and building one uses the crafting rules in the Core Rulebook, though you may spend Goods and Labor toward this cost.

TROPHY ROOM
Earnings gp or Influence +5
Create 6 Goods, 1 Influence, 5 Labor (250 gp); Time 16 days
Size 4—20 squares
This is a place to hang trophies from your adventures, such as stuffed monster heads, rare paintings, strange statues, and old magic items you don't need any more. Because of the display cases and clutter, this room isn't much good for anything else, though it might include chairs or benches to allow people to sit while they admire your treasures. If you want to use your trophies to decorate another room instead of placing them in their own room, construct the Furnishings augmentation instead. A Museum makes money by charging visitors or sponsors to view items like these.

VAULT
Create 8 Goods, 7 Labor (300 gp); Time 16 days
Size 4—8 squares
Upgrades From Reliquary, Storage; Upgrades To Secret Room
This is a secure room designed to keep out intruders. The access to this space is controlled by an iron door with a good lock. If you upgrade this room to a Secret Room, the door retains its material and lock and also becomes a secret door.

戰情室(War Room)
效益:策畫集團戰鬥與技能檢定有加值(見備註)
建造資本:貨物8、勞動7(支付成本300GP)
建造時間:16天
尺寸:4-12格
備註:
1、戰爭前策畫:使未來24小時內攻擊檢定與士氣檢定+2。
2、任務前沙盤:籌劃將來的冒險時,花費資本可使兩次技能檢定獲得加值(原為單次)。

工作站(Workstation)
賺取檢定類型:金錢、貨物、權勢
賺取檢定加值:+8
效益:視同一特定工藝或專業技能的精品工具(檢定+2)
建造資本:貨物8、勞動7(支付成本300GP)
建造時間:16天
尺寸:8-16格
容納工作人數:3人
備註:工作站只提供特定一種工藝或專業的精品工具,需在建造前指定。
最後由 aeglos 於 2017年 4月 4日, 21:56 編輯,總共編輯了 2 次。
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aeglos
英雄
文章: 236
註冊時間: 2015年 9月 19日, 18:21

4、產業經理

未閱讀文章 aeglos »

4、產業經理

詳細規則請參考:官方規則中文翻譯
最後由 aeglos 於 2017年 4月 4日, 22:03 編輯,總共編輯了 2 次。
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Beholder
追尋者
文章: 579
註冊時間: 2007年 5月 20日, 20:48

Re: 資本

未閱讀文章 Beholder »

諾加斯應該只有3點物資,上面寫的7點物資7點影響力應該是埃爾的?
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aeglos
英雄
文章: 236
註冊時間: 2015年 9月 19日, 18:21

Re: 資本

未閱讀文章 aeglos »

Beholder 寫:諾加斯應該只有3點物資,上面寫的7點物資7點影響力應該是埃爾的?
抱歉我把兩位弄混了,感謝提醒~~
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aeglos
英雄
文章: 236
註冊時間: 2015年 9月 19日, 18:21

5、建築與組織

未閱讀文章 aeglos »

5、建築與組織

詳細規則請參考:官方規則中文翻譯
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