【PC】維托・帕梅洛(Vito Parmelo)

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shadowevor
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文章: 28
註冊時間: 2017年 4月 5日, 01:23

【PC】維托・帕梅洛(Vito Parmelo)

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角色姓名:維托・帕梅洛 Vito Parmelo
玩家:血多

Gunman 5

種族:人類
體型:中型                      陣營:混亂中立
身高:?         體重:?          信仰:尼爾馬特
瞳色:綠         髮色:黑髮         膚色:白
年齡:27

語言:商用語、波典納語、通用矮人語

父親是在綠海沿岸一帶從事穀物貿易的商人,母親則是在銀穗城法師學院的一名知名的預言師,同時也是追尋者的成員。
母親雖然是個名人,對自己來說卻像是陌生人一樣,總是十分冷淡地幾乎什麼也不說。
家境並不差,無心經商的維托在銀穗學院學習許多知識,同時也開始鑽研起逐漸在綠海流傳發展的矮人火槍與機關學。
父親死後,和母親的關係也沒有什麼改變。不久,維托為了深入學習機關學,移居到了波典微亞,拜機關學大師,銀鬚宗族的亞佛列‧克朗諾為師。
在亞佛列‧克朗諾技術學校努力地學習機關學,而在這段時間,也在波典微亞有著一段混亂的男女關係,
因為惹來了許多被橫刀奪愛的未婚夫以及認為被始亂終棄的少女家族下手追殺,不得已只能找機會離開波典微亞。
方舟協會的招募正是一個大好的機會,而維托也認為在蠻荒雨林的冒險將會充滿刺激,又有許多致富的機會。
心裏想著有時也該勇敢地跨出去,尋找冒險,尋找財富,決定成為浪漫的拓荒者。

     總合   原始數值 + 魔法加值 + 其他加值
 力量  10 = 10   +      -     
 敏捷  22 = 19   +      -升級1+種族2  
 體質  12 = 12   +      -     
 智力  15 = 15   +      -     
 睿智  14 = 14   +      -  
 魅力  13 = 13   +      -     

  速度:30呎/先攻值:+5

生命值:44/44
=D10+6+6+6+6+體質5+天賦職業5

【防禦等級】Armor Class
玫瑰木甲(AC+2,最大敏捷+6,盔甲減值-0,秘法失效10%,速度30呎,50GP,15磅)

 AC   19=10+2盔甲+6敏捷+1閃避
 觸碰AC 17
 遲滯AC 12

【豁免檢定】Saving Throw
        職業+屬性
 強韌 +5 = 4+1
 反射 +7 = 1+6
 意志 +3 = 1+2(恐懼+1,持槍恐懼+3)


【攻擊選項】Attack
BAB+5
近戰攻擊+5
匕首+5近戰(1d4穿刺或揮砍,19-20/x2,射程10呎,2GP,1磅)
鞭子+1近戰(1d3非致命,x2,觸及15呎,可卸武阻絆,1GP,2磅)

遠程攻擊+11
精製矮人燧發手槍+13遠程(2d6+4穿刺,x3,射程20呎,1200GP,5磅)(準備動作+精鍊火藥)
精製矮人來福槍+13遠程(3d6+11穿刺,x3,射程60呎,2100GP,18磅)(準備動作+致命瞄準+武器專攻+武器精通+精鍊火藥+火槍手五級能力)(30呎內命中+1,傷害+1)

10*手槍彈丸10個(6GP,3磅)
10*來福槍彈丸10個(8GP,3磅)
3*2磅角裝火藥(50GP,2磅)
2*2磅角裝精鍊火藥(140GP,2磅)

 【戰技加值CMB】+5=BAB + Str (feat. dex) mod + size mod
 【戰技防禦CMD】21=10 + BAB + Str mod + Dex mod + size mod

【技能、專長、特性】
  ===技能===   Skill Point = 5*(2職業+2智力+1種族)=25
 名稱        技能總級數=技能級數+能力修正+職業修正+其他修正(防具減值含)
 ====力量技能====         [+0]
 攀爬           4 =1   +    +3   +
 游泳           4 =1   +    +3   +
 ====敏捷技能====         [+5]
 特技             =    +    +    +
 解除裝置         N =    +    +    +
 脫逃           6 =1   +    +    +
 飛行             =    +    +    +
 騎術           9 =1   +    +3   +
 巧手             =    +    +    +
 潛行             =    +    +    +
 ====智力技能====         [+2]
 估價             =    +    +    +
 工藝:鍊金術       7 =2   +    +3   +
 工藝:機關裝置     10 =5   +    +3   +
 使用機關裝置       9 =4   +    +3   +
 知識:秘法術       N =    +    +    +
 知識:工程        7 =2   +    +3   +
 知識:地城結構      6 =1   +    +3   +
 知識:地理        N =    +    +    +
 知識:歷史        N =    +    +    +
 知識:地區(綠海)    N =    +    +    +
 知識:地區(波典維亞)  N =    +    +    +
 知識:自然        N =    +    +    +
 知識:貴族/政府     N =    +    +    +
 知識:位面        N =    +    +    +
 知識:宗教        N =    +    +    +
 語言學          3 =1   +    +    +
 法術觀察           =    +    +    +
 ====睿智技能====         [+2]
 醫療           2 =    +    +    +
 察覺           3 =1   +    +    +
 專業:烹飪        6 =1   +    +3   +
 專業:草藥        6 =1   +    +3   +
 察言觀色           =    +    +    + 
 野外求生         3 =1   +    +    +
 ====魅力技能====         [+1]
 唬弄           1 =    +    +    +
 交涉             =    +    +    +
 易容             =    +    +    +
 馴獸           5 =1   +    +3   + 
 威嚇           5 =1   +    +3   +
 表演             =    +    +    +
 使用魔法裝置       N =    +    +    + 

【專長】
7個:等級1+人類1+戰士1+戰士2+等級3+戰士4+等級5
延遲故障 [機關]:
 效果:當裝置發生故障時,你可以進行一次工藝(機關裝置)檢定(DC = 15 + 裝置之
MR)。若檢定成功,則可將故障延遲1d3輪。若在檢定時擲出20,可完全避開故障狀態。

Deadly Aim (Combat)
You can make exceptionally deadly ranged attacks by pinpointing a foe’s weak spot, at the expense of making the attack less likely to succeed.
Prerequisites: Dex 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Rapid Reload(來福槍)

Weapon Focus (Combat)(來福槍)
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Weapon Specialization (Combat)(來福槍)
You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon.
Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Point-Blank Shot (Combat)(來福槍)
You are especially accurate when making ranged attacks against close targets.
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Precise Shot (combat)(來福槍)

【種族/職業/背景特性】Traits
 ===種族===Racial
Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

 ===職業===Class
Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Feats
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex)
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Deadshot (Ex)
At 3rd level, when a rifleman attacks with a firearm as a readied action, he may add 1/2 his Dexterity bonus (minimum +1) on his damage roll.
This ability replaces Armor Training 1.

Firearm Expert (Ex)
At 5th level, a rifleman gains a +1 bonus on attack and damage rolls with firearms. This bonus increases by +1 per four levels after 5th.
This ability replaces Weapon Training 1.

Improved Deadshot (Ex)
At 7th level, when a rifleman attacks with a firearm as a readied action, his target is denied its Dexterity bonus to its AC.
This ability replaces Armor Training 2.

Avoid Misfire (Ex)
At 9th level, a rifleman avoid a catastrophic malfunction with a technological weapon, they can reroll the second roll.
This ability replaces Weapon Training 2.

Greater Deadshot (Ex)
At 11th level, when a rifleman attacks with a firearm as a readied action, he may add his Dexterity bonus (minimum +1) on his damage roll.
This ability replaces This ability replaces Armor Training 3.

Safe Shot (Ex)

At 13th level, a rifleman does not provoke attacks of opportunity when making ranged attacks with a firearm.
This ability replaces Weapon Training 3.

Pinpoint Targeting (Ex)
At 15th level, a rifleman gains Pinpoint Targeting as a bonus feat.
This ability replaces Armor Training 4.

Meteor Shot (Ex)
At 17th level, as a standard action, a rifleman can make one attack with a firearm at a –4 penalty. If the attack hits, it inflicts damage normally and the target is subject to a bull rush or a trip maneuver using the attack roll as the combat maneuver check. The rifleman must decide which maneuver to attempt before making his attack roll.
This ability replaces Weapon Training 4.

Penetrating Shot (Ex)
At 19th level, when a rifleman confirms a critical hit with a firearm, the bolt pierces the target and can strike another creature in line behind it. The rifleman must be able to trace a line starting at his space and passing through both targets to make this additional attack. The secondary attack is made at a –4 penalty, in addition to any modifiers for added range. If this attack is also a critical hit, the bolt can continue to hit another target, but the penalties stack.
This ability replaces Armor Mastery.

Weapon Mastery (Ex)
A rifleman must choose a type of flintlock pistol or long rifle for his Weapon Mastery class feature.


 ===背景===Background
Black Powder Fortune
You have little to fear when there’s a gun in your hand.
Benefit: As long as you are wielding a firearm, you gain a +2 trait bonus on all saving throws against curse, fear, and emotion effects.

Prehensile Whip
Benefit: You can use a whip as if it were a rope with a grappling hook at the end. Attaching your whip is a standard action, but detaching it is a full-round action.

【裝備】
玫瑰木甲(50GP,15磅)
Outfit, Explorer’s 10 gp 8 lbs.1 PRG:CRB

【道具】
低階治療藥水:1d6+1
2*治療輕傷藥水:1d8+1
防水袋
防水帆布*2
方便背包HANDY HAVERSACK
靈光:中等咒法系 施法者等級:9 價格:2000gp 重量:5磅
看起來像質地不錯且保存良好的一般背包,由仔細鞣過的皮革製成,皮帶上有黃銅鈕環及配件。兩側有口袋,看起來足以容納1夸脫的物品。實際上這兩個口袋如同次元袋,每個都可以容納體積至多2立方英呎、重量至多20磅的物品。背包中央可以容納的體積至多8立方英呎,重量至多80磅。即使裝滿,背包總重仍只有5磅。
強大的儲藏力已經很給力了,但是它還有更強的力量。當使用者要拿特定物品時,該物品一定在最上面,所以不須翻找和自行整理。從背包裡取出物品是一個移動動作,並且一般情況下不會引發藉機攻擊。

旅者萬用工具TRAVELER'S ANY-TOOL
靈光:中等變化系 施法者等級:9 價格:250gp 重量:2磅
這個東西看起來什麼都不像,就是一根12吋長的鐵棒,帶有很多小盤子和突起。它可以摺疊、扭曲、轉動、彎曲、變形成任何已知的工具。比如鎚子、鏟子、滑輪、索具(沒有繩子)等。只要使用者腦海裡有具體的工具印象,那麼限制它變形的另一個限制就只有活動部件了。打個比方,剪刀可以變化,但是紡織機就不能。若普通的部件能更適合的話,它就不能變化成一個大型器械/車輛丟失或損壞的部件。
對於大部分手藝技能和專業技能來說,這個萬用工具如同精製品工匠工具一般,不過對於特殊的手藝技能比如煉金術,還是需要它獨有的工具。但若將它當做武器的話,則只能計算為臨時武器且不給予精製品加值。

Kit, Gunslinger’s
Price 26 gp; Weight 31 lbs.
This includes a backpack, a bedroll, a belt pouch, a flint and steel, a gunsmith’s kit, an iron pot, a mess kit, a powder horn, rope, torches (10), trail rations (5 days), and a waterskin.

Muleback Cords
Aura faint transmutation; CL 3rd
Slot shoulders; Price 1,000 gp; Weight 1/4 lb.
DESCRIPTION
These thick leather cords wrap around the wearer’s biceps and shoulders. When worn, they make the wearer’s muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity. This bonus does not apply to combat, breaking items, or any other Strength-related rolls, it only contributes to the amount of equipment or material the wearer can carry.

【負重:lbs】
18 100 lbs. or less 101–200 lbs. 201–300 lbs.
20磅鑲嵌皮甲+31磅槍手工具+5磅方便背包(60磅彈丸+8磅火藥)+5磅矮人手槍+18磅矮人來福槍+1磅匕首+2磅鞭子+2磅旅者工具+8磅探險者服裝

【財產總額】4350.12GP
最後由 shadowevor 於 2018年 2月 3日, 14:36 編輯,總共編輯了 6 次。
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shadowevor
新手冒險者
文章: 28
註冊時間: 2017年 4月 5日, 01:23

Re: 【PC】維托・帕梅洛(Vito Parmelo)WIP

未閱讀文章 shadowevor »

原財產剩餘:431GP
任務二「沼澤竊賊」:+1318.82GP
任務二「沼澤竊賊」額外販賣兩顆刺蟲卵:+130GP
修整期「直到落葉之月末」與金髮妹露欣達把酒言歡:-40GP
修整期「直到落葉之月末」與奧隆佐合資工房:-270GP
任務四「巢中秘」:+1140GP
任務四後續麥斯基加入工坊:+90GP
任務七「搶救蜥蜴村」:+1643.3GP
任務七「搶救蜥蜴村」中途購物(防水袋與帆布):-3GP
任務?「」購買一瓶低階治療藥水與兩瓶治療輕傷藥水:-160GP
=========================================
任務七後財產總和:4280金幣,1銀幣,2銅幣

原經驗進度:9000/15000(四級)

任務二「沼澤竊賊」:
維托    Lv4  9000
 殺蟲取卵       400
 白目的求知慾      50
 一番槍         50
 龍蜥相爭       953
──────────────
          10453

任務四「巢中秘」:
維托    Lv4 10453
 雨中蔓舞       320
 巨蟻拔山倒樹     730
 臭往高處去       50
 蜂從地巢來     1105
──────────────
          12658

任務七「搶救蜥蜴村」:
維托    Lv4 12658
 水道36小時      50
 拂曉遇襲       686
 雨火繩         50
 火祭血戰      1680
──────────────
          15124
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